Export fbx animation unity

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Given that only one take can be selected in the export pop up, I select Main, as it is the parent of the other takes. My intent here is to create an FBX file that has multiple animations, so that I can create an animation controller in Unity. Why is the animation not showing up? A related question: I have been trying to export from Houdini an FBX with multiple takes, i.e., several takes under the Main take.

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In Unity, the FBX shows up in the project, but it only contains a blank material and a geometry object. When exporting, I set “Export With Take” to Main, “Valid Frame Range” to “Export Frame Range” and “Start/End/Inc” to a range that covers all of my frames. I am trying to export a model with an animation from Houdini into Unity as an FBX.

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